EVE Online’s Quasar update has revolutionized server performance, allowing for a staggering 90x increase in update frequency during a test with 500 players. Previously, the game’s server tick rate was set to one second (1Hz) to manage bandwidth for massive space battles. However, with Quasar, the system can now track ship locations and send cosmetic updates independently, offloading these functions from the main simulation engine. This change resulted in a peak of 45,000 messages per second during a stress test, compared to the usual 30,000 messages per second across the entire server. This means Quasar can deliver updates at 90Hz in specific scenarios, significantly enhancing the game’s responsiveness and potential for real-time interactions. The implications of this technology could reshape gameplay, especially in large-scale battles, by reducing delays and increasing the fidelity of network interactions.
Source: www.eveonline.com















