Sony has recently decided to cancel two of its live service projects, one of which was a highly anticipated God of War title. This decision comes as part of a broader strategy to focus on quality over quantity in their game development pipeline. The move affects a significant portion of the game development community, with potential job losses and shifts in project focus. According to industry reports, Sony’s live service games were expected to make up 60% of their game releases by 2026. However, with these cancellations, that number will likely decrease, impacting their market strategy. The cancellations also reflect a broader industry trend where 30% of announced live service games never see the light of day.
Source: www.gamedeveloper.com
