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2 Out of 30 Characters Dominate: The Shocking Imbalance in Retro Fighting Games

In the world of retro fighting games, statistics reveal a stark imbalance. Daigo Umehara, a renowned player, highlighted that in games like Capcom vs SNK 2, only three out of six grooves (C, A, and N) utilize the roll cancel (RC) mechanic. Without RC, the K-Groove becomes overwhelmingly dominant. Daigo explained that with RC, A-Groove surpasses K-Groove in strength. This mechanic is crucial to prevent certain characters from becoming too powerful or too weak. YouTuber Qaptain 12 Million added that in these classic games, typically two out of 30 characters are overwhelmingly dominant. This dominance stems from a mix of programming errors, game engine exploits, and limited QA testing capabilities at the time of development. These statistics underscore the significant balance issues in older fighting games, as discussed by experts in the field.

Source: esportsinsider.com

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