The year 2024 marked significant milestones in esports. The transition from CS:GO to Counter-Strike 2 was a major event, alongside the introduction of the Esports World Cup and the Overwatch Champions Series. The League of Legends LCS concluded its run. Esports organizations navigated through tough economic conditions, focusing on consolidation through acquisitions and mergers. The Esports World Cup in Saudi Arabia saw Team Liquid finishing second, with Clem winning a StarCraft II title. G2 Esports had a record-breaking year, winning more trophies than ever before, and saw over 50% of their VCT bundle sales coming from Chinese fans. BLAST doubled its arena shows, integrating Rocket League and Dota 2 into its portfolio. The mobile esports scene thrived, with the Snapdragon Pro Series’ Mobile Legends: Bang Bang Season 6 Open Qualifier attracting 830,000 viewers, the highest for an open-level MLBB tournament. In India, the BGMI scene reintroduced itself with significant growth, while S8UL’s Pokémon Unite team excelled internationally. Despite these successes, the industry faced challenges like financial pressures, regulatory environments, and shifts in publisher investments.
Source: esportsinsider.com















